Demo of a simple patch node (Custom Function) that can be added in Shader Graphs to fix broken Graphics.Blit with HDRP in Unity 2019.4 and 2020.1. Graphics.Blit only works with 2021.2+ Built-In Unlit ...
The very first step towards getting a stylistic looking scene complementing the concept art chosen for the project was to get a toon shaded material. The shader graph implemented for the same can be ...
OptiDraw adds in editor painting for static and animated meshes in Unity, with vertex, splat, layers, UDIM support, shader ...
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